
Goknar Engine – Static and Dynamic Lighting for Point, Directional and Spot Lights
I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]

I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]

In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]

You can view here the game projects I have made years ago. 2019 GGJ Project: Me and my friends have […]

Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]

I took the featured photograph in a trekking event. It shows a pine tree forest which is near the country […]