
2D Sprites and Their Animations in Goknar Engine
In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]
In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]
In this year’s Global Game Jam I and my friend Cem Şahin have developed a tetris game in the theme […]
Generic Scene Generation My main objective is making a generic engine. With a simple scene data, it should have a […]
I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]
In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]
You can view here the game projects I have made years ago. 2019 GGJ Project: Me and my friends have […]
Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]
I took the featured photograph in a trekking event. It shows a pine tree forest which is near the country […]
Introduction In this chapter I have gone over the UI elements such as health bars of the character’s, selection grid […]
Introduction In this article, we will go over character selection and making it move around the map. Firstly we will […]