Personal Portfolio of Emre Baris Coskun

Game Development, Computer Graphics, Unreal Engine, OpenGL, Unity

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GameEngine

2D Sprites and Their Animations in Goknar Engine

20/05/202031/01/2022

In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]

Projects

Our GGJ2020 Journey and Goknar’s First Game

07/02/202031/01/2022

In this year’s Global Game Jam I and my friend Cem Şahin have developed a tetris game in the theme […]

GameEngine

Mesh Instancing, Texturing, Shading and more

26/01/202031/01/2022

Generic Scene Generation My main objective is making a generic engine. With a simple scene data, it should have a […]

GameEngine

Goknar Engine – Static and Dynamic Lighting for Point, Directional and Spot Lights

10/09/201931/01/2022

I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]

GameEngine

Goknar Engine – Camera, Shader, and Rendering Multiple Meshes

07/09/201931/01/2022

In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]

GameDevelopment Projects

Older Projects

10/05/201931/01/2022

You can view here the game projects I have made years ago. 2019 GGJ Project: Me and my friends have […]

GameEngine

Goknar Engine – Input Manager, Renderer, and ImGui

09/05/201931/01/2022

Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]

GameEngine

Introduction to Göknar Engine

30/03/201931/01/2022

I took the featured photograph in a trekking event. It shows a pine tree forest which is near the country […]

GameDevelopment UnrealEngine

HUD Implementation with C++ – Making A Real Time Strategy – Battle Royale Game with Unreal Engine 4

09/10/201831/01/2022

Introduction In this chapter I have gone over the UI elements such as health bars of the character’s, selection grid […]

GameDevelopment UnrealEngine

Character Selection and Commanding – Making A Real Time Strategy – Battle Royale Game with Unreal Engine 4

03/10/201831/01/2022

Introduction In this article, we will go over character selection and making it move around the map. Firstly we will […]

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