Personal Portfolio of Emre Baris Coskun

Personal Portfolio of Emre Baris Coskun

Game Development, Computer Graphics, Unreal Engine, OpenGL, Unity

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GameEngine Projects

Goknar Engine: Custom Shaders

24/11/202424/11/2024

Previously, the engine has supported shaders only if their GLSL code was written as a whole and any change in […]

GameEngine Projects

Goknar Engine: Integrating Bullet Physics

20/10/202421/10/2024

I have eagerly awaited the opportunity to reach this significant milestone, and I am excited to document my experiences in […]

GameEngine Projects

Goknar Engine: Deferred Renderer, Transparency and Pseudo Translucency

17/03/202422/10/2024

In this post, I would like to document my experiences in developing deferred renderer, transparency and a pseudo approach to […]

GameEngine Projects

Goknar Engine: Shadow mapping

20/01/202421/10/2024

Hello all! I hope all is well 🙂 Long time no see, but I have worked a lot on the […]

GameEngine Projects

Goknar Engine: Skeletal Mesh, 3D Animations, Socket Components, and Bone Manipulation

08/05/202308/05/2023

After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]

GameDevelopment Projects RiverRafters

Announcement of our new game ‘River Rafters’ and implementing its river system

20/01/202320/01/2023

I have been designing a whitewater rafting game for a long time and had even developed a prototype for it […]

GameDevelopment Projects

Wingzy: The Flying Fish

28/11/202220/01/2023

Overview The idea have come from a renowned documentary about flying fish which escapes from hunter fish and hunter birds […]

GameEngine

2D Sprites and Their Animations in Goknar Engine

20/05/202031/01/2022

In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]

Projects

Our GGJ2020 Journey and Goknar’s First Game

07/02/202031/01/2022

In this year’s Global Game Jam I and my friend Cem Åžahin have developed a tetris game in the theme […]

GameEngine

Mesh Instancing, Texturing, Shading and more

26/01/202031/01/2022

Generic Scene Generation My main objective is making a generic engine. With a simple scene data, it should have a […]

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