Goknar Engine: Deferred Renderer, Transparency and Pseudo Translucency
In this post, I would like to document my experiences in developing deferred renderer, transparency and a pseudo approach to […]
In this post, I would like to document my experiences in developing deferred renderer, transparency and a pseudo approach to […]
Hello all! I hope all is well 🙂 Long time no see, but I have worked a lot on the […]
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
I have been designing a whitewater rafting game for a long time and had even developed a prototype for it […]
Overview The idea have come from a renowned documentary about flying fish which escapes from hunter fish and hunter birds […]
In this year’s Global Game Jam I and my friend Cem Åžahin have developed a tetris game in the theme […]
You can view here the game projects I have made years ago. 2019 GGJ Project: Me and my friends have […]
For the term project, I have worked on Blender scene exporter. There are a lot of things which differ in […]