Mesh Instancing, Texturing, Shading and more
Generic Scene Generation My main objective is making a generic engine. With a simple scene data, it should have a […]
Generic Scene Generation My main objective is making a generic engine. With a simple scene data, it should have a […]
I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]
In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]
Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]
I took the featured photograph in a trekking event. It shows a pine tree forest which is near the country […]