Goknar Engine: Skeletal Mesh, 3D Animations, Socket Components, and Bone Manipulation
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
I have been designing a whitewater rafting game for a long time and had even developed a prototype for it […]
Overview The idea have come from a renowned documentary about flying fish which escapes from hunter fish and hunter birds […]
Generic Scene Generation My main objective is making a generic engine. With a simple scene data, it should have a […]
You can view here the game projects I have made years ago. 2019 GGJ Project: Me and my friends have […]
Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]
Introduction In this chapter I have gone over the UI elements such as health bars of the character’s, selection grid […]
Introduction In this article, we will go over character selection and making it move around the map. Firstly we will […]
Introduction In this article we implement our base character class. Firstly we implement BaseStats class in order to store our […]
Base Classes Firstly we should implement our game mode class and corresponding classes we are going to be setting in […]