Goknar Engine: Skeletal Mesh, 3D Animations, Socket Components, and Bone Manipulation
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]