
Goknar Engine: Skeletal Mesh, 3D Animations, Socket Components, and Bone Manipulation
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
I have been designing a whitewater rafting game for a long time and had even developed a prototype for it […]
Overview The idea have come from a renowned documentary about flying fish which escapes from hunter fish and hunter birds […]
In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]
In this year’s Global Game Jam I and my friend Cem Şahin have developed a tetris game in the theme […]
Generic Scene Generation My main objective is making a generic engine. With a simple scene data, it should have a […]
I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]
In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]
You can view here the game projects I have made years ago. 2019 GGJ Project: Me and my friends have […]
Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]