Goknar Engine: Skeletal Mesh, 3D Animations, Socket Components, and Bone Manipulation
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]
In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]
I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]
Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]
I took the featured photograph in a trekking event. It shows a pine tree forest which is near the country […]