
Goknar Engine: Skeletal Mesh, 3D Animations, Socket Components, and Bone Manipulation
After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]

After some time, I had time to focus on my game engine and I implemented skeletal meshes, their animations and […]

In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]

I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]

Greetings to everyone. In this article I would like to continue discussing about Goknar Engine by the means of input […]

I took the featured photograph in a trekking event. It shows a pine tree forest which is near the country […]