![](http://www.binarytorgb.com/wp-content/uploads/2019/09/1.png)
Goknar Engine – Camera, Shader, and Rendering Multiple Meshes
In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]
In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]