Announcement of our new game ‘River Rafters’ and implementing its river system
I have been designing a whitewater rafting game for a long time and had even developed a prototype for it […]
I have been designing a whitewater rafting game for a long time and had even developed a prototype for it […]
Overview The idea have come from a renowned documentary about flying fish which escapes from hunter fish and hunter birds […]
In this chapter I focussed on animated and non-animated sprites in Goknar Engine. In general, I needed to implement dynamic […]
You can view here the game projects I have made years ago. 2019 GGJ Project: Me and my friends have […]
Introduction In this article, we will go over character selection and making it move around the map. Firstly we will […]
Introduction In this article we implement our base character class. Firstly we implement BaseStats class in order to store our […]
Base Classes Firstly we should implement our game mode class and corresponding classes we are going to be setting in […]
Introduction I am starting a new game which will be a combination of real time strategy and battle royale genres. […]