Goknar Engine – Static and Dynamic Lighting for Point, Directional and Spot Lights
I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]
I implemented a shader builder class to create all the shaders of the engine. Lighting implementation is one of the […]
In this part of the series I explained how I implemented the Camera, Renderer, Mesh, and Shader classes, corresponding transformation […]