Accelerated Ray Tracer with MSAA, and Refraction
This week’s project topics are: Accelerating our basic ray tracer with multi-threading and Boundary Volume Hierarchy(BVH) tree implementation, Multi […]
This week’s project topics are: Accelerating our basic ray tracer with multi-threading and Boundary Volume Hierarchy(BVH) tree implementation, Multi […]
In this recursive ray tracer we only covered simple ray-object intersection detection, shading, and shadowing. Source code is available on GitHub. […]